![]() Groups which have been successfully dominated are built into their owner's power structure, a physical arrangement of cards which represents the organization of that player's conspiracy. Cards representing other supposedly powerful groups, such as the Secret Masters of Fandom, Evil Geniuses for a Better Tomorrow and the International Communist Conspiracy, are dealt from a deck, at which point players may attempt to gain control of them. Each player begins with a card representing their central conspiracy, or Illuminati faction, with options ranging from the original Bavarian Illuminati to the masters of the Bermuda Triangle. ![]() The spirit of Wilson's original trilogy is effectively invoked the game abounds with ludicrous conspiracies, moments of high weirdness and quintuple-cross after quintuple-cross. Illuminati is a game of social satire, much influenced by Robert Anton Wilson's Illuminatus! sequence, with one simple goal: take over the world.
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